Gamestudio Links
Zorro Links
Newest Posts
New FXCM FIX Plugin
by flink. 06/04/24 07:30
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (AndrewAMD, Akow, 1 invisible), 1,499 guests, and 11 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19058 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Beginning with Shaders. Help? #20734
12/05/03 07:00
12/05/03 07:00
Joined: Nov 2003
Posts: 698
England, UK
A
Aaron_H Offline OP
User
Aaron_H  Offline OP
User
A

Joined: Nov 2003
Posts: 698
England, UK
Hi all,
Now I have 6.2 (com), I would like to try out the shaders by coding some of them myself. Can someone please tell me where I can started in beginning to understand shaders and how they are coded please. (Can they be coded in C-Script? or will I need to dust off my c++ skills .)

Thanks in advance.

Re: Beginning with Shaders. Help? [Re: Aaron_H] #20735
12/05/03 10:11
12/05/03 10:11
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
Shaders are written in direct X assembly language. You can also use the fixed function D3d code to do material effects. Look at some of the shader examples posted in this forum..


Sphere Engine--the premier A6 graphics plugin.

Moderated by  Blink, Hummel, Superku 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1