I'd like to see more of a collaberation between the 'artist types' and 'programmer types' -not that they are mutually exclusive but there are some people that are more comfortable in one camp than the other. I for one can see myself spending lots of time creating shaders as that is just the side of my brain I favor. Working together I could see a large library of quality shaders, along with an easy way of implementing them in 3DGS which will benefit all levels of the community and the product as a whole.