Please take this poll. Would you rather have the tool made in 3dgs or programmed from scratch with C++?
Benefits:
3DGS:
-The shader will be native to the shader program, thus showing you exactlly what it will look like in game.
-I am more familiar with wdl, allowing me to make it more advanced and as many features as possible, plus more current updates.
C++:
-A more professional look
Thanx!