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Re: A Shader GUI #20774
12/10/03 06:07
12/10/03 06:07
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline OP

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Nadester  Offline OP

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@ventilator/Grayson,
That is a very good idea. I do agree.. it is an enormous task. That is mainlly why I am looking for help. But now that I think of it, I am going to put it on hold until it is a dll.

Still looking for help btw...


--Eric
Re: A Shader GUI [Re: Nadester] #20775
12/10/03 06:36
12/10/03 06:36
Joined: Nov 2003
Posts: 698
England, UK
A
Aaron_H Offline
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Aaron_H  Offline
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>Grayson.

To me DX9 would be a wonderful thing, I would just love for A6 to reach these levels, and maybe then I'll be able to see what I want to see with my new computer. But the fact is, most of the people that will play my games most likely won't be running a 3.2Ghz P4, they may be running a 900Mhz pc, so I think it is good for Conitec to keep the engine at this for now, and maybe upgrade later, when dx9 is more common.

Also, In light of these views, would it be possiable for conitec to update the engine, but use dx9 as an alternate method. They could just update the engine to dx9, but also keep the current one, and maybe link the two together in some way. Like there could be 2 MEDs, SEDs and WEDs.

That would just be great.
Then it shows people that A6 isn't a lower class engine as it uses the latest technology (I just hate people that talk like that.)

Re: A Shader GUI [Re: Aaron_H] #20776
12/10/03 10:11
12/10/03 10:11

A
Anonymous
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Anonymous
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Ah... I kinda hate DirectX 8.

For me, DirectX 9 rocks!

Re: A Shader GUI #20777
12/10/03 19:42
12/10/03 19:42
Joined: Nov 2003
Posts: 698
England, UK
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Aaron_H Offline
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I don't hate it, I would just love to put my machine to the test with custom levels etc. And I would love to be able to make effects that show off the latest technology. But I just hope Conitec have the time to do it soon. Hopefully as an alternate method as many of my gamers may not have dx9

Re: A Shader GUI [Re: Aaron_H] #20778
12/11/03 04:15
12/11/03 04:15
Joined: Jul 2000
Posts: 8,973
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Doug Offline
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Quote:

DirectX 9 Interface (priority: low)




Depending on how quickly Microsoft moves we may skip DX9 and jump right to Direct X "Next" (Microsoft gave a 'sneak peak' of it last week). I'm hoping DXNext will "play nice" with older hardware...


Conitec's Free Resources:
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Re: A Shader GUI [Re: Doug] #20779
12/11/03 09:44
12/11/03 09:44
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
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Drew  Offline
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by older you mean pre-dx9 cards? I would assume the radeon cards are still in the picture...


Drew Medina
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Re: A Shader GUI [Re: Drew] #20780
12/11/03 19:02
12/11/03 19:02
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Posts: 698
England, UK
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Aaron_H Offline
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Thanks Doug,
I knew it may have ben comming soon, but priority can increase if people want it more.

The main things I would like to have are:

Stencil Buffer Shadows,
DirectX (9+) as an alternate method..
New light management (for 8+ dynamic lights)
...*There are a few others, but these are the main things I would love to see soon (Hopefully still in A6 )

Re: A Shader GUI [Re: Aaron_H] #20781
12/11/03 23:47
12/11/03 23:47
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Posts: 145
Beorn Offline
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Aaron,
I think all those things you mentioned already are on the forecast page. except DX9, but doug told us they might skip it in favour of "next".


Re: A Shader GUI [Re: Beorn] #20782
12/12/03 03:23
12/12/03 03:23
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
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Doug  Offline
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Posts: 8,973
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Just a follow up, I don't know when "Next" is coming out. I'm starting to have a feeling it may be released about the same time as Longhorn and XB2 (~2006).

The other features mentioned are all supported under DX8 (better shadows, 8+ light sources, etc.). In fact, one of the benefits of the XBox's fixed hardware is that a lot of developers are spending much more time with DX8 then the previous DXs. As a result, there are a lot of more tricks and a much greater understanding of DX8's strengths and weaknesses.


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: A Shader GUI [Re: Doug] #20783
12/12/03 03:52
12/12/03 03:52
Joined: Nov 2003
Posts: 698
England, UK
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Aaron_H Offline
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Thanks,
but I knew it was on the forcast page
I was just stating that these were the features that I wanted most.

Doug, I don't mind dx8, and I know what you are talking about and why conitec has chosen to keep 3dgs at dx8 for now.
I agree with all of these points, and that was why I was thinking of doing it as an alternate method (if possible).

I would rather have dx9 functionalty soon (or now) rather than have to wait for "next"...

On the forcast page it says the dx8 only suports 8 dynamic lights at a time, so this is where I got the info from and it was one of the reasons that I would love to have new light management in the next version.

To me, the main thing I really want (as soon as possiable) is stencil buffer shadows :P. (But again alternate.)
Light management is 2nd.
And dx9 is 3rd.

The reason that I brought up dx9, is that it would make shaders a whole lot easier to create, as we could just use rendermonkey to create these effects. (If I am correct in saying that.)

Thanks anyway,

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