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Re: A Shader GUI
[Re: Nadester]
#20775
12/10/03 06:36
12/10/03 06:36
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Joined: Nov 2003
Posts: 698 England, UK
Aaron_H
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User
Joined: Nov 2003
Posts: 698
England, UK
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>Grayson. To me DX9 would be a wonderful thing, I would just love for A6 to reach these levels, and maybe then I'll be able to see what I want to see with my new computer. But the fact is, most of the people that will play my games most likely won't be running a 3.2Ghz P4, they may be running a 900Mhz pc, so I think it is good for Conitec to keep the engine at this for now, and maybe upgrade later, when dx9 is more common. Also, In light of these views, would it be possiable for conitec to update the engine, but use dx9 as an alternate method. They could just update the engine to dx9, but also keep the current one, and maybe link the two together in some way. Like there could be 2 MEDs, SEDs and WEDs. That would just be great. Then it shows people that A6 isn't a lower class engine as it uses the latest technology (I just hate people that talk like that.)
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Re: A Shader GUI
[Re: Aaron_H]
#20776
12/10/03 10:11
12/10/03 10:11
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Anonymous
Unregistered
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Anonymous
Unregistered
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Ah... I kinda hate DirectX 8. For me, DirectX 9 rocks!
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Re: A Shader GUI
[Re: Aaron_H]
#20778
12/11/03 04:15
12/11/03 04:15
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Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
Senior Expert
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Senior Expert
Joined: Jul 2000
Posts: 8,973
Bay Area
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Quote:
DirectX 9 Interface (priority: low)
Depending on how quickly Microsoft moves we may skip DX9 and jump right to Direct X "Next" (Microsoft gave a 'sneak peak' of it last week). I'm hoping DXNext will "play nice" with older hardware...
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Re: A Shader GUI
[Re: Drew]
#20780
12/11/03 19:02
12/11/03 19:02
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Joined: Nov 2003
Posts: 698 England, UK
Aaron_H
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Posts: 698
England, UK
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Thanks Doug, I knew it may have ben comming soon, but priority can increase if people want it more. The main things I would like to have are: Stencil Buffer Shadows, DirectX (9+) as an alternate method.. New light management (for 8+ dynamic lights) ...*There are a few others, but these are the main things I would love to see soon (Hopefully still in A6 )
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Re: A Shader GUI
[Re: Doug]
#20783
12/12/03 03:52
12/12/03 03:52
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Joined: Nov 2003
Posts: 698 England, UK
Aaron_H
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User
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Posts: 698
England, UK
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Thanks, but I knew it was on the forcast page I was just stating that these were the features that I wanted most. Doug, I don't mind dx8, and I know what you are talking about and why conitec has chosen to keep 3dgs at dx8 for now. I agree with all of these points, and that was why I was thinking of doing it as an alternate method (if possible). I would rather have dx9 functionalty soon (or now) rather than have to wait for "next"... On the forcast page it says the dx8 only suports 8 dynamic lights at a time, so this is where I got the info from and it was one of the reasons that I would love to have new light management in the next version. To me, the main thing I really want (as soon as possiable) is stencil buffer shadows :P. (But again alternate.) Light management is 2nd. And dx9 is 3rd. The reason that I brought up dx9, is that it would make shaders a whole lot easier to create, as we could just use rendermonkey to create these effects. (If I am correct in saying that.) Thanks anyway,
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