I looked into Shaderstudio, and tried it. Its a great tool but unfortunately it is only a shader code editor + preview window, with some bonus features. So unless you already know shader programming, it’s of no use to you.

Also, regardless of the poll, I have decided to do the GUI in MSVC++ rather than 3DGS. Why? Because ultimately it would be much more useful+powerful that way. But I have just realized that I cannot complete this task all on my own. If I were going to put tons of my time into it, I would want it to be a helpful product. I am looking for any volunteers, as this is a volunteer project to benefit the community and help make the engine more powerful.

First I am looking for an experienced C++ programmer to do a lot of the core programming. They would need to be experienced in directX as well as shader programming. I am looking for another person to be in charge of creating a wide variety of shaders for the included shader library. This person will also be in charge of creating samples and templates for the editor. I will be in charge of directing the team, creating all needed graphics, design/layout, documentation, and assistant programming.

So far for the editor I am working off one of the DirectX 8.1 samples. What I currently have: A directX window, a .x mesh can be loaded. Texture+Animation are displayed. There is also a menu set up, though most of the options aren’t functional. I also have a couple of the dialogs done, although they for the most part are not functional either.

So if anyone can be of assistance, please step foreword. I as well as the rest of the community would appreciate it!



--Eric