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Extremely Violent FPS #207678
05/21/08 16:44
05/21/08 16:44
Joined: Jul 2006
Posts: 28
B
burning_devil Offline OP
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burning_devil  Offline OP
Newbie
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Joined: Jul 2006
Posts: 28
For the past 4 YEARS, I have been working on pro wrestling video games, and with that experience with no help or tutorials, I have gained alot of knowledge on how to program very difficult projects. I am now switching genres for a while and I choose to work on 1st or 3rd person shooters. I am looking foward to making a big bang with my experience, and bring a new style of violence in my FPS. The one feature I thought of, is that I want extreme decapitations, with guns. Imagine, you the player, sticking a shotgun in your enemy's mouth and completey blowing off his head, right in your face with blood, and brains covering your body, while the victim's body is twiching on the ground, and the eyes from his decapitated head are still moving because the brain is still alive. I want to know your thoughts on this violent project, because I really have some creative ideas for 1st person shooters.

Re: Extremely Violent FPS [Re: burning_devil] #207716
05/21/08 20:53
05/21/08 20:53
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
wink are you the next amoc dandy? or what was your purpose with this...

Re: Extremely Violent FPS [Re: burning_devil] #207727
05/21/08 21:59
05/21/08 21:59
Joined: May 2008
Posts: 301
Oxy Offline
Senior Member
Oxy  Offline
Senior Member

Joined: May 2008
Posts: 301
Try to make a good FPS in the first place, then you can think about putting brutal animations into it.

A bad playing template shooter with gore animations is simply silly.

Re: Extremely Violent FPS [Re: Oxy] #207729
05/21/08 22:53
05/21/08 22:53
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
get some pr0n


.... and would someone please move this to morbius.

Re: Extremely Violent FPS [Re: broozar] #207731
05/21/08 23:24
05/21/08 23:24
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
Yep.

Pr0n and violence...





...and beer!

Re: Extremely Violent FPS [Re: burning_devil] #207833
05/22/08 14:44
05/22/08 14:44
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
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Paul_L_Ming  Offline
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Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Quote:
I want to know your thoughts on this violent project, because I really have some creative ideas for 1st person shooters.


Honestly? Boring. I would see the screen shots or the trailer and think to myself...'Uh, ok, so it's violent...and...? ...? Oh, wait. That's it. ...b-o-r-i-n-g...'

I'd rather spend $5 and rent a slasher flick. This kind of idea is doomed to failure on the simple premise that it's a one-trick pony. After about the third or fourth decapitation the player is going to be thinking "Ok, *I GET IT*. Blood. Gore. Rolling eyes...yeah yeah yeah....can we please move on with the actual game now?".

Naaaa...I'll pass.


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)
Re: Extremely Violent FPS [Re: Paul_L_Ming] #207878
05/22/08 20:14
05/22/08 20:14

M
Malice
Unregistered
Malice
Unregistered
M



I agree with out a solid system of game play and choices this is just a boring game. Good UI, creative play systems and replay factor is what makes a game great. You can cover it with tons of gore and Eye Candy but with out this solid base it's just a boring blood bath.

Just my 2 cents
Malice

Re: Extremely Violent FPS [Re: ] #207933
05/23/08 11:24
05/23/08 11:24
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
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Joey  Offline
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Joined: Jan 2003
Posts: 4,615
Cambridge
make a fps where the fights actually don't last one shot but a couple of minutes or even half an hour or so.

Re: Extremely Violent FPS [Re: Joey] #207939
05/23/08 12:00
05/23/08 12:00
Joined: Oct 2007
Posts: 306
Austria
A
Alan Offline
Senior Member
Alan  Offline
Senior Member
A

Joined: Oct 2007
Posts: 306
Austria
When I read the title I just thought "Oh my god, just another one..." There are already too many games on the market that include your idea. If you want to have real success with a FPS, then you should take care of a good gameplay first. When you've done that, you have an average shooter. But if you want to make a game *everyone* is talking about, shooter-fan or not, then you must do the following:

1) Forget the standard-setting. No one is interested in a WorldWarII-shooter anymore. And - no, terrorist hunting is "out" as well.

2) Go for details. Not just in graphical terms, but especially focus on physics if you are going to create a shooter that plays in our time.

3) You need a background-story. The more action you have, the more important the story becomes, because at some point the player is definitly going to ask for the reason to fight the main-character has. A good example for this would be "Frontlines - Fuel of War".

4) Presentation is everything! No matter whether it is a sci-fi game or a shooter in our time, presentation can make or break a project. With presentation I mean manly UI-components. How do the panels look like? What do I see during the time it takes to load a level? What's the "confirm" or "cancel"-sound like? All those things together form the presentation of your content. Look at games like "Command & Conquer 3" in order to see what I mean.


Altogether: do something no one did before. It might appear that the violence-element makes the people play the game, but actually it's the gameplay. The best example I know is "God of War" on the Playstation 2.


Greetz!




Alan

Last edited by Alan; 05/23/08 12:06.
Re: Extremely Violent FPS [Re: Alan] #207953
05/23/08 14:29
05/23/08 14:29
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
fpps, first person pr0n shooter. yay for innovative ideas!

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