Hey Nadester, if you wait a couple of months, then there will be a features implemented in 3DGS.
Quote:
New Engine Architecture (priority: medium)
The engine will be split into a platform independent EXE module that contains the C-Script compiler, and a DLL part for renderer, sound and multiplayer. A defined DLL interface allows using the renderer from other programs or programming languages, like Visual Basic, as well as adapting 3rd party open source engines for GameStudio.
@All, if you want to use the shader editor which uses DX9, you will have to wait for the feature to be in 3DGS's Acknex engine:
Quote:
DirectX 9 Interface (priority: low)
Offers new possibilities in combination with the latest 3D hardware generation, like a C-based shader language. However, requires manual installation of DirectX 9 on all target systems.