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Re: A Shader GUI [Re: Aaron_H] #20784
12/12/03 07:50
12/12/03 07:50
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
My requests for fx (dx 8 or 9) but yes, Dx9 please!!!

- Depth of field
- Glowing auras
- interactive water fx
- Fur
- toon


Drew Medina
Game Developer (Artist)
Personal & professional website
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My Blogspot
Re: A Shader GUI [Re: Drew] #20785
12/12/03 09:24
12/12/03 09:24
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
@nadester: instead of a shader editor you could try to do a fixed function effect editor. it would be helpful too but easier to do. and you would gain some experience which you will need for the shader editor!

Re: A Shader GUI [Re: ventilator] #20786
12/12/03 10:29
12/12/03 10:29
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline OP

Expert
Nadester  Offline OP

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
How about a fixed function editor + effect library combo? Seems much more reasonable. But I am going to need to advance more in my fixed function skills. Any one know any decent resources/tutorials out there?


--Eric
Re: A Shader GUI [Re: Nadester] #20787
12/13/03 09:50
12/13/03 09:50
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
Expert
Marco_Grubert  Offline
Expert
M

Joined: Sep 2003
Posts: 3,236
San Diego, CA
RenderMonkey is supposed to offer an SDK allowing you to write your own file exporters. I have been bugging ATI about this for months but they say it will take a while before it's going to be available.

Fly3D or Qube Engine have a simple shader editor which is nice in that it allows you to add/preview/toggle layers of effects. RenderMonkey has similar features but is clumsy in that respect.

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