Thanks,
but I knew it was on the forcast page
I was just stating that these were the features that I wanted most.

Doug, I don't mind dx8, and I know what you are talking about and why conitec has chosen to keep 3dgs at dx8 for now.
I agree with all of these points, and that was why I was thinking of doing it as an alternate method (if possible).

I would rather have dx9 functionalty soon (or now) rather than have to wait for "next"...

On the forcast page it says the dx8 only suports 8 dynamic lights at a time, so this is where I got the info from and it was one of the reasons that I would love to have new light management in the next version.

To me, the main thing I really want (as soon as possiable) is stencil buffer shadows :P. (But again alternate.)
Light management is 2nd.
And dx9 is 3rd.

The reason that I brought up dx9, is that it would make shaders a whole lot easier to create, as we could just use rendermonkey to create these effects. (If I am correct in saying that.)

Thanks anyway,