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Re: Baked shadows and entity lighting
[Re: eleroux]
#207845
05/22/08 16:11
05/22/08 16:11
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Joined: Oct 2006
Posts: 470 Balkan
Ganderoleg
Senior Member
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Senior Member
Joined: Oct 2006
Posts: 470
Balkan
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Thanks for tips I am really, really interested in this process. I have found two nice tutorials: http://www.vimeo.com/385595…texture baking video and… http://www.scifi-meshes.com/forums/dojo/...ure-baking.html…simple tutorial with cube, but they both use something they call UV Face Select Mode that I don’t have in my Blender modes drop-down menu. I have downloaded new Blender 2.46 Zip Archive and Blender 2.46, Python 2.5 FreeBSD file. Does anyone knows what I must download in order for this mode to appear?
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Re: Baked shadows and entity lighting
[Re: Altimeter]
#207854
05/22/08 18:15
05/22/08 18:15
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Joined: Oct 2006
Posts: 470 Balkan
Ganderoleg
Senior Member
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Senior Member
Joined: Oct 2006
Posts: 470
Balkan
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Yes I know it should be there but I have, unfortunately , everything but UV Mode: Weight, Texture, Vertex Paint and Sculpt, Edit, Object Mode. As I see it I should have installed some plugins or maybe some of that Python things Blender really does informs me that I don’t have any Python installed in that first DOS-looking window 
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Re: Baked shadows and entity lighting
[Re: Ganderoleg]
#207897
05/22/08 23:50
05/22/08 23:50
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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latest version doesn't have it.
in edit mode you need to open uv's (in another window). while in edit mode press "u" to deal with uv's and stuff. i can't be more specific because my pc doesn't like blender so much, so i have some bugs to sort out.
julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: Baked shadows and entity lighting
[Re: JibbSmart]
#208057
05/24/08 13:45
05/24/08 13:45
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Joined: Oct 2006
Posts: 470 Balkan
Ganderoleg
Senior Member
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Senior Member
Joined: Oct 2006
Posts: 470
Balkan
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It’s a strange thing about Blender unwrapping I must be doing something wrong I’m using CBabe as a test model (transformed in obj format) and everything is o.k. until I unwrap her (btw- her texture seems already unwrapped with every vertex at his own place). When I use Unwrap (smart projections) as indicated in tutorials Blender unwraps CBabe in totally unexpected way- it seems he only makes different vertex positions and leaves texture totally unchanged. So texture is un-touched and vertex position is all different??? Is there something I must do in order for Blender to recalculate texture and not just vertex (as in MED’s Atlas Mapping where there are big changes in texture map)?
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Re: Baked shadows and entity lighting
[Re: ventilator]
#208070
05/24/08 15:14
05/24/08 15:14
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Joined: Oct 2006
Posts: 470 Balkan
Ganderoleg
Senior Member
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Senior Member
Joined: Oct 2006
Posts: 470
Balkan
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Success In UV/Image Editor window (with UV Face Select Mode and CBabe all selected in 3D View window ) I go to Uvs->Scripts->Save Uv Face Layout Then I save CBabe’s Tex-Vertex Map as an TGA image file (that Blender marks as … _mesh.tga) When I open that TGA in UV/Image Editor Blender treats it as a UV Map and all I have to do is click on Bake->Full Render and… MAGIC! My CBabe model has shadows - Baking Done! Hura! I don’t know if this is the best way of doing it (and if it’s really that good because I am posting this moments from doing it in Blender) but I hope when I try more complex model the result will be satisfactory…  Thanx to everyone who helped me…
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Re: Baked shadows and entity lighting
[Re: Ganderoleg]
#208087
05/24/08 17:34
05/24/08 17:34
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Joined: Oct 2006
Posts: 470 Balkan
Ganderoleg
Senior Member
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Senior Member
Joined: Oct 2006
Posts: 470
Balkan
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Nope… I called it to soon: still not good. Very strange shadows and strange pointer on walls If anyone baked some nice shadows in imported obj files please share process steps… Thanx.
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