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Don't mention that you have a crash bug that you haven't been able to fix for over a year.


On the contrary! crazy

Remember that discussion we had a long time ago over admitting that your game was A7? The whole "remove any trace of A7 branding" in our games?

If you recall, my arguement then was that there was no point hiding this fact for eventually anyone who is interested in you would find out... and may not take kindly to you trying to hide soemthing from them.

Same thing here. But it's all in how I present it. In this case, the "few bugs" that prevent us from release becomes THE REASON to get more money, put more people on it, or simply switch engines!! Do you see that I can turn this failure in the engine or our team as an excuse to say "look, I've been underfunded for 5 years and all that's keeping me from the public is one or two bugs... that's not bad!".

Quote:
I can't imagine that fixing a bug costs a million dollars..


Correct. And, when I get the time, I have JCL on the back burner to help me through these bugs through paid consultation with Conitec... so I know we can get that bug squased and it won't take a million dollars.

No, the million is because I want to do this RIGHT! And sure, I could spend the next year fixing bugs, rebuilding, releasing what I have and earn, who knows, a few thousand a year. But in that year others with MILLIONS have gotten ahead of me, they've heard me talk about this in the last 5 years, it will occur to someone that it's not a bad idea and voila! I'm earning 1000's with a small game while others are earning BILLIONS off what I can safely call "my idea".

So no. The time is right for aggressive action. My past proves that I can do it and I can do it with little money. No, no, no, the time is right to kick this idea into over-ride and that will take 1M in year 1, 10M in year2 and ???M in year 3.

Put another way, 80% of the million I'm asking for is for employees... and this figure is the same regardless of game engine.