Originally Posted By: Timothy
What did I say? wink
This tree-problem is not a "mistake" of the engine.
It's the alpha channel. I also saw it with loopix trees.
But here I don't know how to fix it.


You need a simple FFP effect to correct the z-sorting of transparent objects like trees. You can find an example in the WIKI:
http://www.coniserver.net/wiki/index.php/ImprovedOverlay


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