I believe I had this problem too, so I had to export my model using vertex animation. I don't think 3dgs or MED supports vertex weights, this of course is a huge disadvantage and makes bone animation for characters rather pointless. If it does support weights, then there must be something wrong with using 3ds Max FBX files.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/