Success
In
UV/Image Editor window (with
UV Face Select Mode and
CBabe all selected in
3D View window ) I go to
Uvs->Scripts->Save Uv Face Layout Then I save CBabe’s Tex-Vertex Map as an TGA image file (that Blender marks as …
_mesh.tga) When I open that TGA in
UV/Image Editor Blender treats it as a UV Map and all I have to do is click on
Bake->Full Render and… MAGIC! My CBabe model has shadows - Baking Done! Hura!
I don’t know if this is the best way of doing it (and if it’s really that good because I am posting this moments from doing it in Blender) but I hope when I try more complex model the result will be satisfactory…
Thanx to everyone who helped me…