i worked alot with max9 and a7 over fbx export/import.

Faced most of the problems mentioned in the forums. I got some conclusion:

-Before doing anything(i mean before applying modifiers) make your model editable poly.

-Smoothing groups are lost when you export to fbx 11.2006 so dont use them.

-Skin,Physique modifiers sometimes does arkward things. Adding/removing a frame sometimes helps.

-While importing from med, make sure you have checked "BONES" and unchecked "convert to points animation" at import dialog.

-As Broozar mentioned, try to use 1 closed mesh.If you need more then 1 closed mesh, at least make sure your meshes are not open.

If you have other problems maybe i can help.


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