Hi there,

I evaluated it today and I think you have still lots of work to do to make it production stable.



This is from the C-Script version. Works somehow. The rotation of the limbs is very chopped. You should add a smooth rotation/movement. Plus, my ragdoll ended like in the picture above. I thought you added an angle threshold for joints? In this situation the arms were "flickering" as well (rotating wildly).



This picture is from the lite-C version. It seems that it is totally wrecked. First, we see the physics-mesh and second, the boned entity isn't aligned properly.

Cheers,
- Christian