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Really nice. Wow!!!! Is it blender? Whats the poly-count? Keep this stuff coming!!!!!!

Thanks! Yep, the high resolution model was done in zbrush and the low resolution model was done with maya 4.0, but the low resolution model could have been done in blender. When it is triangulated it has around 7000 polies, in quads it is only around 3500 polies. The high version has >1,000,000.

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zbrush


so what?
Yep, zbrush is pretty much necessary for what I want to do in my game. FYI Im using xxxdisciple's normal map shader which seems to work ok.

Here is the next in line Im working on, it has about 3k polies, it was done in maya 4.0 but it still needs to be uv mapped and sent to zbrush, then I'll have to make a texture and normal maps.