Thank you Keith!
@Tsumi&Keith, As for that shader example, I am not quite sure if that renders the model's UV. If it doesn't, then that makes it a big problem because(like the MSDN example) it would most likelly be using the ot0 for the actual cartoon part. So then you would be stuck with using ot1 for the UV, which means you would have to use a pixel shader the blend ot0 and ot1 (the lighting and the texture). This is what I tried to do with teh example MSDN put out, but I was stuck because my comp is limited to vertex shaders. Btw, my example didn't use the fixed function pipeline. But anyways, Alexander Esslinger managed to make the shader w/o pixel shaders, and he shared it with me. His uses a 1D image for the lighting transition. This allows you to get any type of lighting effect you want, including a better realism. All you have to do is edit the image, and it can be colored as well. Not only does his work with the sunlight, but it also was scripted to have an additional dynamic light that can be set up. You should ask him about it!