Tried out my method and it works great! Solves the problem 100%, and like the hydra that this engine seems to be, more problems pop up in its place. My new main problem that will haunt me and keep me from actually publishing a game is that now my player model literally rockets up steep slopes at twice the normal speed. What I need is something that reduces the speed if on steep slopes. I have tried a couple of things with normal.z but nothing seems to work properly. I can't believe that with all the features that this engine seems to have that I have to go on a huge hunting trip seemingly and work my tail off to get a single good feature to work.