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Critical error during map compiling #207693
05/21/08 18:02
05/21/08 18:02
Joined: Apr 2008
Posts: 12
Russia
Redneck Offline OP
Newbie
Redneck  Offline OP
Newbie

Joined: Apr 2008
Posts: 12
Russia
When i try to compile my map, the map compiler writes following:
Quote:

WMP to WMB Compiler V7.01 (WMB6 BSP) [CPUs: 1]

Building fat hull ..................................... ok
Building narrow hull ...................................... ok
Building BSP tree ............. ok
Tesselating surfaces ....................... ok
Checking midpoints ... ok
Generating 2439 portals ...
------ CRITICAL ERROR ------

E11c: Map size - region with too many portals
Press any key...

What can i do with this guano?


Mistakes may be here coz my English in not perfect.
Re: Critical error during map compiling [Re: Redneck] #207822
05/22/08 13:25
05/22/08 13:25

R
RobinBIer
Unregistered
RobinBIer
Unregistered
R



mabey you have a to small nexus..go to map properties and but up the nexus

Re: Critical error during map compiling [Re: ] #208413
05/27/08 10:18
05/27/08 10:18
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
Serious User
DLively  Offline
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
this could mean that there are LOTS of open spaces in your level; try to reduce spaces between blocks, as this will require more calculations for the compiler, and could be really hard on ur machine, which causes it to crash...



Hope this helps.

Devon.


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