1.
Code:
action score_me()
{
set(my,PASSABLE);
while (vec_dist(player.x,my.x)>32) {wait(1);}
score++;
ent_remove(me);
}

Or in my '3d pacman game' (direct link)
2. This topics doesn't realy belong to contributions.


I switched to other account since marth 2010. Guess which.