The problem with the sticking is solved by way of increasing min_z from -60 to -55 and then adding +5 to the end of the c_trace to get the distance to ground. The result is that the bounding box hovers off of the ground and ground_dist thinks it is on the ground because of +5.

Solving this problem created a new one. The player model can move up steep inclines at a speed that is much faster than normal lol. I just need something that decreases the speed while on a steep incline to make it hard to move up steep slopes, and if the slope is too steep, the player can't move up at all.


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.