action EnemyOne {my.skill[0]=1; ...} action EnemyTwo {my.skill[0]=2; ...} .. STRING* sTemp=str_create(""); if (my.skill[0]>0) { path_set(my, str_cat_num(str_cpy(sTemp,"enemy_"),"%.0f",my.skill[0])); movement_enabled = 1; } ptr_remove(sTemp); ...
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