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Re: 100 lines contest BECOMES 100 commands contest
[Re: George]
#209007
05/31/08 09:52
05/31/08 09:52
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mercuryus
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mercuryus
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Everytime I read the posts of this thread I ask me "what monster of applications do these guys pass in, finding more and more ways to cheat the rules?". (and how long they spent for such a "contest" - we all know in the end it's only a huge number of free showcases for Conitec  ) Nevertheless I will take part with my tiny little proggy... (@george - with #define you can shrink down a c-code very, very small.)
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Re: 100 lines contest BECOMES 100 commands contest
[Re: George]
#209020
05/31/08 12:51
05/31/08 12:51
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mercuryus
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mercuryus
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Re: 100 lines contest BECOMES 100 commands contest
[Re: HeelX]
#209035
05/31/08 15:23
05/31/08 15:23
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Joined: Oct 2003
Posts: 128 Austria/Vorarlberg
Wolfgang_Knecht
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Posts: 128
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In my opinion (I know, nobody asked for it  ) cheating the rules is lame. I think everybody knows roughly, what was meant with 100 lines of code. So all the hacks reduce the fun on entering the contest.
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Re: 100 lines contest BECOMES 100 commands contest
[Re: Wolfgang_Knecht]
#209040
05/31/08 16:05
05/31/08 16:05
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Joined: Jul 2001
Posts: 6,904
HeelX
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Posts: 6,904
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Hey Wolfgang,
I really sit here and enjoy reducing unnecessary bytes through better coding, preprocessor tricks, wrapping or such.. its real fun! I am always on the edge and each handful of free bytes is a good source for new stuff. I think this contest is comparable with those one held in the demoscene. Though, we don't limit the compiled EXE size + content, but the code amount. Maybe the next time we could have a contest vice versa .. that would be interesting as well because then we get a lot of approaches towards realtime generated content.
From a programmers point of view this contest is like Kirmes.
BTW: removing blanks is a good source to save a lot of bytes!
Last edited by HeelX; 05/31/08 16:06.
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Re: 100 lines contest BECOMES 100 commands contest
[Re: HeelX]
#209044
05/31/08 16:22
05/31/08 16:22
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mercuryus
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mercuryus
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If it's a matter of bytes a good thing is to redefine all keywords to unique 2chars: e.g.
#define _v vec_set #define _e ent_create ...
but I know all of you codeshrinkers know that
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Re: 100 lines contest BECOMES 100 commands contest
[Re: HeelX]
#209047
05/31/08 16:43
05/31/08 16:43
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mercuryus
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mercuryus
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...and YES! "realtime generated content" would give a very interesting contest. But one rule should be - the contest entry must be reusable with easy and clear defined interfaces.
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Re: 100 lines contest
[Re: LarryLaffer]
#209058
05/31/08 18:18
05/31/08 18:18
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Joined: May 2002
Posts: 7,441
ventilator
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Posts: 7,441
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lol, you can't just change the rules 15 days prior to the deadline... that's just a big f*ck you to everyone that spend time working based on the previous set of rules.. There was a big discussion about what 100 lines mean in the beginning of this thread, and honestly you should be expecting that when you say 100 semicolons, people will try to workaround it.
So... thats a few days of my life wasted.. I'm outtie, I don't have the heart to cripple my game to get it compliant. good luck to everyone who stays i fully agree to that. i hope george is right and the rules didn't change. otherwise i am out too. As soon as all obscurities are resolved (-> so what exactly counts as 1 command) - the contest can become really good and absorbing, like I did imagine it at the beginning! great!! that's a bit late now and what is one command? a = 1 + 2 + 3 + 4 + 5 + 6; aren't these actually 5 add commands internally for example? a 100 commands contest is no good.
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