Gamestudio Links
Zorro Links
Newest Posts
Help!
by VoroneTZ. 10/14/25 05:04
Zorro 2.70
by jcl. 10/13/25 09:01
ZorroGPT
by TipmyPip. 10/12/25 13:58
Sam Foster Sound | Experienced Game Composer for Hire
by titanicpiano14. 10/11/25 18:45
Reality Check results on my strategy
by dBc. 10/11/25 06:15
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
4 registered members (AndrewAMD, Nymphodora, Quad, 1 invisible), 7,621 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
joenxxx, Jota, krishna, DrissB, James168
19170 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 5 of 5 1 2 3 4 5
Re: different renderer? [Re: jcl] #209454
06/03/08 07:26
06/03/08 07:26
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
Expert
lostclimate  Offline OP
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
haha time to reopen this post :P

now i have a little more c++ expirience under my belt but not too much dx (I know the basics)

my question is this. do we have to do our own matrix transformations? I figure we probably do but is there a way to utilize 3dgs transformation code temporarily to see if my rendering code is right, and then after I am sure of that, then start redoing the transformations (im no longer trying to use irrlicht, I'd like to attempt to re-write the renderer).

Re: different renderer? [Re: lostclimate] #209713
06/05/08 08:01
06/05/08 08:01
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

Moderator
Tobias  Offline

Moderator

Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
I think this depends on the coordinate system you use, if your renderer uses the DirectX coordinate system and a similar scaling as A7 you can use the transformation matrices, and otherwise you have to calculate your own matrices. Directx has simple functions for transformation matrices so it shouldnt be a problem.

Page 5 of 5 1 2 3 4 5

Moderated by  old_bill, Tobias 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1