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4 registered members (Martin_HH, Quad, 2 invisible),
1,224
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Key:
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Re: knights on wheels beta
[Re: ventilator]
#207360
05/19/08 10:27
05/19/08 10:27
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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i can't wait to play the final version  it's very cool, and a very strong candidate for winning the competition. julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: knights on wheels beta
[Re: ventilator]
#209499
06/03/08 14:18
06/03/08 14:18
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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i also have a version with particle and sound effects [...] i also wanted to add light mapping and decal shadows but the new engine version won't be released in time. maybe i will continue to work on this after the contest. Finish it as a second version! Don't wait until the contest ends. As far as I understand, you did the maps in blender. How do you make the streets? Is there a way to build and uv map a small piece and then extrude it with the texture layout already copied from the initial piece?
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Re: knights on wheels beta
[Re: Pappenheimer]
#209500
06/03/08 14:25
06/03/08 14:25
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Joined: May 2002
Posts: 7,441
ventilator
OP
Senior Expert
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OP
Senior Expert
Joined: May 2002
Posts: 7,441
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yes, i did the tracks in blender. this works great. you create a mesh tile and then use the curve and array modifiers to clone the mesh tile along a curve. the curve stays editable. i used separate segments for the asphalt road, the gravel road, the bridges and so on and at the end i modeled some connection pieces. by the way, i originally did the tracks for the http://supertuxkart.sourceforge.net/ project a few months ago. i wanted to test the blender workflow for creating race tracks and taking part in open source projects is kind of fun. they reach a huge audience with being part of linux repositories and distributions.
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Re: knights on wheels beta
[Re: ventilator]
#209506
06/03/08 16:01
06/03/08 16:01
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Thanks for the explanation and for the link. I'm making my daily progress with blender. Still switching between MED and blender, because I'm faster with MED in several respects. What about the programming side of the supertuxcart? As a market the linux fraction might be good choice for a small developer, but I'm not sure whether they would pay a single coin for a game, because they emphasis the open source thing! 
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Re: knights on wheels beta
[Re: LaQroix]
#211151
06/15/08 09:22
06/15/08 09:22
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Joined: Jun 2005
Posts: 4,875
broozar
Expert
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Expert
Joined: Jun 2005
Posts: 4,875
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