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perlin noise functions. #209441
06/03/08 02:48
06/03/08 02:48
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spaceguy76 Offline OP
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http://libnoise.sourceforge.net/

I noticed, c-lite has no noise functions which can be useful for generating Procedural textures and models similar to what you might find in the upcoming EA game spore or infinity the quest for earth which is being produced by an independent developer.

Re: perlin noise functions. [Re: spaceguy76] #209452
06/03/08 07:14
06/03/08 07:14
Joined: Aug 2006
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Netherlands
bstudio Offline
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You could just wrap the library to be used with lite-c


BASIC programmers never die, they GOSUB and don't RETURN.
Re: perlin noise functions. [Re: bstudio] #209473
06/03/08 10:14
06/03/08 10:14
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spaceguy76 Offline OP
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Originally Posted By: bstudio
You could just wrap the library to be used with lite-c


So I can access that dll file with lite C?

Re: perlin noise functions. [Re: spaceguy76] #209590
06/04/08 09:45
06/04/08 09:45
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bstudio Offline
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No, you need to write a plugin using it, or modify the source to work with lite-c


BASIC programmers never die, they GOSUB and don't RETURN.
Re: perlin noise functions. [Re: bstudio] #209623
06/04/08 13:14
06/04/08 13:14
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Posts: 28,024
Frankfurt
jcl Offline

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Yes, you can access a DLL file with lite-C. You need to write a plugin when you also want to access it with C-Script.

Re: perlin noise functions. [Re: jcl] #209625
06/04/08 13:29
06/04/08 13:29
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bstudio Offline
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cool, I thought it still needed the plugin architecture for use with 3dgs.


BASIC programmers never die, they GOSUB and don't RETURN.
Re: perlin noise functions. [Re: jcl] #209671
06/04/08 20:44
06/04/08 20:44
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spaceguy76 Offline OP
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Originally Posted By: jcl
Yes, you can access a DLL file with lite-C. You need to write a plugin when you also want to access it with C-Script.


Quick question, I was looking through the manual and am a bit puzzled, is it possible to create vertexes and models on the fly or do you have to use a 3d editor for that? Since using perlin noise functions you can procedurally generate terrains and such (i.e. like spore does). Just a passing curiosity since it looks more than likely i'll be purchasing 3DGS pro by mid july. If not, do you think A8 will have that ability?

Re: perlin noise functions. [Re: spaceguy76] #209674
06/04/08 21:18
06/04/08 21:18
Joined: May 2005
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Germany, Passau
AlexDeloy Offline
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afaik you can modify the verticies of models and terrains on the fly.
to "create" a terrain simply have some flat "prefabs" with various #verticies for your needs.

Re: perlin noise functions. [Re: AlexDeloy] #209780
06/05/08 18:09
06/05/08 18:09
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Cambridge
Joey Offline
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Joey  Offline
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you can access all directx functions from within the engine. i'm currently creating meshes on the fly, too. but for generating procedural stuff you need strong coding and math skills.

Re: perlin noise functions. [Re: Joey] #209825
06/06/08 00:49
06/06/08 00:49
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spaceguy76 Offline OP
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Originally Posted By: Joey
you can access all directx functions from within the engine. i'm currently creating meshes on the fly, too. but for generating procedural stuff you need strong coding and math skills.


Highest math I ever took in college was pre-calc. Now i'm cringing.

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