Hiya.

What version of GameStudio are you using? If you are using 7, you can export as .fbx and have the model, texture, bones(?) and animations go over...or so I'm told. I don't use Maya anymore (last version I used consistently was v4 I think).

If you are using GameStudio 6, I think you'll have to export as either .x or .3ds. You'll loose pretty much everything but model and texture if you go .3ds...and when I tried to use .x, it kept my animations but screwed up the bone placement. Weird.

Does the Wiki have anything on this?


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)