Hello all,

A while ago, myself and Frazzle attempted to make a 3dgs example of the idea posed in the paper: http://es.geocities.com/kenchoweb/skydomes_en.pdf

It was for our upcoming project wink , but we decided to change methods and we no longer needed it, so we decided to release it in case anyone else could use it wink.

It's basically a method to colour a dome to look like a sky (obviously ^^) using a gradient map, and a simple shader. It looks good, and has the same look as Atmospheric scattering (without the Sun visible).

The basic idea is you have an image, and in that image is (horizontally) the phases of the sky, from night, to sunrise, to day, to sunset, to night time again. And vertically is the altitude.



And here is what it looks like:



The beauty in it is that it is very small, one 64x64 image, and a few maths operations wink wink

LINK (A7): http://www.megaupload.com/?d=A3B9OE8M
LINK (A6): http://www.megaupload.com/?d=DVX5X2UV

Enjoy wink
Frazzle and Adoado




Last edited by adoado; 06/08/08 11:20.

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