Hi,
I have spent a look at 3DGS and I must say, it is the best RAD-tool to create games!
But when I spent a look at current game engines, they look better! I am missing some features of 3DGS, so here are some questions:
- how can I use shaders (can I)
- how can I use bumpmapping (can I)
- can 3DGS-engine be compared with Unreal Engine?
Thanks!