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How to use GameStudio with C++ #210079
06/07/08 18:51
06/07/08 18:51
Joined: Nov 2007
Posts: 45
Fort Worth, Texas
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peacerosetx Offline OP
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peacerosetx  Offline OP
Newbie
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Joined: Nov 2007
Posts: 45
Fort Worth, Texas
Greetings. I have our game code mostly developed in C++ using Visual C++ express edition. I wanted to know where would I place the code if i wanted to use it with GameStudio, would it be in the Lite-C Program? Would that compile okay? I read that:

Quote:
How to convert C/C++ code to lite-C
Lite-C supports a syntax subset of the C/C++ language. In most cases - when no particular C++ features, like STL, are used - a C/C++ programm can be easily converted to lite-C.



does that mean you cannot use the C++ iterator? We have many uses of the iterator, does this mean we cannot use it?

Thank you.

I was in your forums a while back and somebody said I would need to write a plug-in for C++, and do some other steps to avoid pointer issues.

Peace





Last edited by peacerosetx; 06/07/08 20:49.

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Re: How to use GameStudio with C++ [Re: peacerosetx] #210257
06/09/08 11:40
06/09/08 11:40
Joined: Sep 2003
Posts: 929
Spirit Offline

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Spirit  Offline

Moderator

Joined: Sep 2003
Posts: 929
When you already have your game written in C++, why convert it to lite-C? You can use Gamestudio with lite-C or with C++, and when you already have written something in C++ I would stick to C++ and use the engine SDK for implementing Gamestudio in your program.


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