I tried re-writing this for lite-c, I got through all the warnings to no avail. It just did not work...I don't know if it has something to do with the material..
I basically made the following changes:
*where there was an array...
e.g. changed pixelcolor.x > pixelcolor[0].
* created a VECTOR named temp.// could've used a struct I guess.
*fixed some minor case sensitive items...
IGNORE_ME|IGNORE_SPRITES etc..
*used MATERIAL* name =//instead of material name...
*changed bmap > BMAP*...
....you get the idea
-anyway... The level runs, with skin1 visible and the old shadowmap(skin2)with no change to skin2. I don't know what I have done wrong.
Last edited by Nowherebrain; 06/09/08 03:30.