I tried re-writing this for lite-c, I got through all the warnings to no avail. It just did not work...I don't know if it has something to do with the material..

I basically made the following changes:

*where there was an array...
e.g. changed pixelcolor.x > pixelcolor[0].

* created a VECTOR named temp.// could've used a struct I guess.

*fixed some minor case sensitive items...
IGNORE_ME|IGNORE_SPRITES etc..

*used MATERIAL* name =//instead of material name...

*changed bmap > BMAP*...
....you get the idea

-anyway... The level runs, with skin1 visible and the old shadowmap(skin2)with no change to skin2. I don't know what I have done wrong.

Last edited by Nowherebrain; 06/09/08 03:30.

Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/