Ok, I'll point you in the right direction.

If you look up ent_create you will see that the third parameter is the function (or action) that you want to associate with your new entity. In your case it is cameraAct (). What is very unclear to most MP newbies is that this function is actually executing on the server, even when the ent_create is run on the client.

Since the cameraAct function is running on the server, even for the clients entity, the connect == 2 will never be true.

"Huh?" you say?

Sorry, if this doesn't make any sense then you need to go look up the MP tutorials available on Acknex. Locoweeds tutorial goes into a lot of detail on this and lots more.

You can read through mine as well, but it is quite out of date.

Last edited by giorgi3; 06/10/08 01:09.

Giorgi3

10,000 parts flying in a close formation does not constitute an airplane. Some assembly is required.