it is interesting, how much can be done with old tech, with a little TLC.

Edit: now that i think about it, the only things you really need to bring one of those engines up to current gen is hlsl/glsl support, a nice dynamic shadowmapping shader, the ability to add dof/bloom/hdr, and a nice normalmap/parrallax mapping shader.

Last edited by lostclimate; 06/10/08 07:12.