ooh come on, i can't believe that noone of you don't know how to solve this...
FYI... we are not a "one day customer support". If people don't post it's because they are busy, they don't know, or they just don't care.
Please be patient with us and we'll be patient with you.
aah, thanks but still that didn't helped much...if anyone of you could tell me how to make this code works?
Actually, I thought Giorgi told you what to do already but I'll restate to emphasize the importance of his advice:
Even though ent_create is called on the client, the object is controlled by the server exclusively. Even if you "my.x=" it on the client, the server will 'warp" it back to it's position on the next update (within 500 ms). Thus you have to make sure that the client sends a variable to the server for the server to know to move the client's object. Then, the server must transmit the position back to the client (automatically done by GS). You then create a camera routine that follows the object irregardless of whether you are client or server and Voila! you should be able to move and see on both client and server.