0 registered members (),
1,089
guests, and 10
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Shader Index
[Re: Rhuarc]
#21052
01/17/04 21:09
01/17/04 21:09
|
Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
Expert
|
Expert
Joined: Aug 2002
Posts: 3,258
Mainz
|
Here is a Dot3 Bump Mapping Shader. Needs only Vertexshader 1.0 and no Pixelshader.
Last edited by oliver2s; 04/20/05 19:52.
|
|
|
Animated Bubble Shader
[Re: Marco_Grubert]
#21054
02/03/04 13:40
02/03/04 13:40
|
Joined: Oct 2003
Posts: 151 Watseka, Illinois
M3PHiSTOPH3L3S
Member
|
Member
Joined: Oct 2003
Posts: 151
Watseka, Illinois
|
Last edited by oliver2s; 04/20/05 19:52.
"you give me the reason, you give me control, i gave you my purity, my purity you stole, did you think i wouldn't recognize this compromise? am i just too stupid to realize?" - Trent Reznor (NiN)
Yahoo Messager ID: SHATT3R3DFA1TH
|
|
|
Terrain MultiTex Shader using Pixel Shader 1.4
[Re: Rhuarc]
#21056
02/06/04 19:17
02/06/04 19:17
|
Joined: Dec 2003
Posts: 1,097 Maryland, USA
Steempipe
Serious User
|
Serious User
Joined: Dec 2003
Posts: 1,097
Maryland, USA
|
This version of the terrain multitexturing shader needs at least Pixel Shader v1.4 and uses Vertex Shader 1.1. Terrain Multitexturing Shader for PS 1.4 The idea with it is to allow the use of more than (3) textures and using all channels of the alpha TGA seperately to map out and blend the textures. I have only tested it on the setup in my signature.
Last edited by oliver2s; 04/20/05 19:53.
|
|
|
|