I've seen some talk around here about suggested polygon limits to keep the game running smooth. I'm just curious if 3DGS has any built-in low-level support for culling (back-faced, occlusion, etc).. if not, using C Lite, does the programmer have the ability to implement this? I searched for the word culling last night on the forums and it pulled up no useful matches... which was a little surprising.

Thanks.

Last edited by arcooke; 06/11/08 03:29.