Here are some still screenshots I wanted to show of a realtime level I made in 3D Gamestudio. I want to show my clients and potential new clients how realtime 3d can be used for visualisation.
There are some tweaks I need to make on it tommorow, such as the corners in the skycube, driving me crazy!
All models were made in 3ds max with some 'dirtying' of the textures in zbrush.
The scene was made from sketch and references from photos from a trip to Cadiz, textures were made up of photos and 2d editing. I wanted to make the colours and lighting an evening light and spent a while in max trying to get it right. I baked the textures in 3ds max using mental ray but the models are also slightly lit in gamestudio as well.
Very slight normals were added and Christopher-Blaesius helped to make it all workeable in gamestudio along with nice normal, specular bloom and sea shader and general interactivity programming.
I will eventually put the exe on here as a download but at the moment I want to hold it offline to market to clients.
Hi there I managed to upload some movies to youtube of Cadiz environment.
Its the youtube compression not the textures that look fuzzy :(, I will also try to stream a higher resolution version of this on my site and also will put the .exe file on the site in June.
However, this should give a rough idea of the final level for now but of course with crisper textures!
Last edited by JamesA; 05/16/0801:11.
Re: Cadiz, Spain, Realtime Plaza and Sunset....
[Re: JamesA]
#206860 05/16/0806:3105/16/0806:31
The sea and sunrays were made by Chris Blasius (the procedral ahm things post).
It was great to work with him as sometimes I felt the fx didnt quite match so with patience with my tweak requests for sea and rays, he came up with new versions until the end result!
Re: Cadiz, Spain, Realtime Plaza and Sunset....
[Re: JamesA]
#207396 05/19/0813:1205/19/0813:12
Well it has an impact on the framerate for sure, therefor there is also a version without this effect, though it runs fine on my machine (geforce6600GT).