The movement example in the link to the manual contains already gravity, quite similar to that in yours.

Quote:
The floordistance makes it impossible to prevent running up very steep slopes though. I think it would be easiest if it simply were possible always apply gravity to the ellipsoid but for that the collision system doesn´t seem to be robust enough.


What you are asking for is actually a physics system.

Instead, you could add to your code something like:
- get the normal of the ground,
- if it is too steep,
- push the entity in direction of the normal.