How much longer and more complicated would that example be with correct gravity? I don´t need a full movement script. Just a simple example with gravity instead of setting the entity to the ground every frame. Like my script but without the problem that you can run up every slope. I would like to limit it to 45° or so.

I understand what c_trace and c_move do but figuring out the reasons for problems like getting stuck isn´t always easy. This doesn´t only seem to be a beginner problem but if you look around on the forum a bit even Gamestudio experts often seem to have problems with this.

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that's probably what you mean with "simply push the ellipsoid around with gravity and everything".

I mean this:

c_move(my, vector((key_w-key_s)*10, 0, -10), nullvector, IGNORE_PASSABLE | GLIDE);

Why can´t I just apply gravity at all times and have the ellipsoid correctly glide along the geometry? I think this would make it very easy to use. No need for extra traces. Some engines have a system which allows this.

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Read the discussion of clone45, damocles and jcl.
Can you provide a link to this discussion?