I have created a level with a wide block in it. On top of that i placed an entity with an action which makes it use the physics engine and makes it use the ph_box hull, along with other stuff like friction and damping. Now, if i slide the ent along the block so that one part hangs off the edge, it gets stuck and cant slide back all the way onto the block. I found out that the parts getting stuck are the 8 corners of the bounding box, and if one corner is over the edge, it gets stuck on the edge and wont slide back on top of the block....

This is a real pain to deal with. Is there any way i can get rid of this problem?


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