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Space shooter backgrounds. #210804
06/13/08 00:25
06/13/08 00:25
Joined: May 2008
Posts: 73
Richmond, VA (USA)
coma_dose Offline OP
Junior Member
coma_dose  Offline OP
Junior Member

Joined: May 2008
Posts: 73
Richmond, VA (USA)
I am making a fast-paced space shooter. I have several levels to each area: the entity layer where I put everything that the player needs to interact with (usually shooting it or running in to it), an area below that which is where there are floating platforms and misc. effects and things like rocket turrets, etc.

What I need now is to put in a spiffy background, it needs to go below the platform area; the game is viewed at a 45 degree angle downwards (sort of isometric but from behind the player) so the background would need to extend outward in front of the player.

1. Cube maps are a waste of time because most of it isn't being viewed.

2. I am thinking about using a flat model plane and sync it up to the player's location. In order to avoid it looking like a flat plane with a pic on it, I would have to make it HUGE and far below the player and have it face the camera without allowing it to cut into the geometry and entities near the top of the screen.

I was mainly wondering if there was another way that someone might suggest.

Re: Space shooter backgrounds. [Re: coma_dose] #210872
06/13/08 15:10
06/13/08 15:10
Joined: Jul 2004
Posts: 1,710
MMike Offline
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MMike  Offline
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Joined: Jul 2004
Posts: 1,710
I use my own designed cubemaps. IF you want one i can give you :P

Re: Space shooter backgrounds. [Re: MMike] #210896
06/13/08 18:27
06/13/08 18:27
Joined: May 2008
Posts: 73
Richmond, VA (USA)
coma_dose Offline OP
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coma_dose  Offline OP
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Joined: May 2008
Posts: 73
Richmond, VA (USA)
I feel that cube maps would be a waste of art because the bottom halp would only be visible.

Re: Space shooter backgrounds. [Re: coma_dose] #210905
06/13/08 19:09
06/13/08 19:09
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
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Joined: Jul 2004
Posts: 1,710
try the sky cylindre? flag? i mean like the template "mountains"
i think it would consume less memory, and will archive perpahps your aim.

Re: Space shooter backgrounds. [Re: MMike] #210924
06/13/08 20:33
06/13/08 20:33
Joined: May 2008
Posts: 73
Richmond, VA (USA)
coma_dose Offline OP
Junior Member
coma_dose  Offline OP
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Joined: May 2008
Posts: 73
Richmond, VA (USA)
I'll try that, I actually didn't think of making an actual sky layer. Maybe I can make a sky layer and make it below everything that might be cool.

Re: Space shooter backgrounds. [Re: coma_dose] #211632
06/17/08 15:47
06/17/08 15:47
Joined: May 2008
Posts: 73
Richmond, VA (USA)
coma_dose Offline OP
Junior Member
coma_dose  Offline OP
Junior Member

Joined: May 2008
Posts: 73
Richmond, VA (USA)
I'm working on it, the sky placement is confusing me, it seems like some properties don't seem to do anything. What properties could I use to place it below the player?

EDIT: I just about got it. You had to use pan and tilt and eyeball it with relation to scale_x and the screen. Works great now!

Last edited by coma_dose; 06/17/08 16:03.

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