while(me!=NULL) { //trace floor vec_set(trace_from,my.x); vec_set(trace_to,my.x); trace_to.z -= 500; ground_dist = c_trace(trace_from,trace_to,ignore_me|ignore_passents|ignore_passable|ignore_sprites|use_box); if(ground_dist != 0) { my.z -= ground_dist; }
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