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Distributal editor question #21095
12/14/03 01:00
12/14/03 01:00
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vrkaya Offline OP
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Okay, if I make a project with 3DGS and I upgrade to Pro before distributing it, how hard is it for the end-user to make use of anything they might build if I distribute the World Editor with the finished game?

I mean in the project, I have buildings - a different building for each different level - and these buildings use the names of textures to identify which part of the building it is, e.g. window, door, eaves, roof, etc...

Even if I can successfully train the end-user to correctly name the buildings that they build, how can their building be incorporated into the main game? Currently, each building I make for the game gets a little icon (button) that the user can select to start that level. How can I code the game to use the user's buildings?

I would appreciate any of your input on this topic, regardless of how small a tip it would be. Other ideas for how to do this are also welcome.

Regards, Ron

Re: Distributal editor question [Re: vrkaya] #21096
12/14/03 03:41
12/14/03 03:41
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fastlane69 Offline
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Well if I understand you correctly, you can't do that. YOu cannot distribute the 3dgs world editor with your finished product .
Even if the people you are distributing to are your project teammates, that would require a diffrent liscense.

Sorry if I misunderstood, but your question seems moot since it is, well, illegal!

Re: Distributal editor question [Re: fastlane69] #21097
12/14/03 05:32
12/14/03 05:32

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If you look in the Info page: http://www.conitec.net/a4info.htm

You will see that in the Standard/Extra/Commercial/Professional section,

Next to World Editor you will see: Yes | Yes | Yes | Distributable

Re: Distributal editor question #21098
12/14/03 05:54
12/14/03 05:54
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vrkaya Offline OP
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Yes, the distributable option under the different versions is what I am basing the question on. I take it that they mean the world editor so a game can be made similar to other FPS games where they let the owner make their own levels. So, has anyone used this feature?

Thanks, Ron

Re: Distributal editor question #21099
12/15/03 08:27
12/15/03 08:27
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fastlane69 Offline
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I was totally not aware of that!

Sorry for the mixup and thanks for the clarification.


Re: Distributal editor question [Re: vrkaya] #21100
12/16/03 03:52
12/16/03 03:52
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Doug Offline
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Not many people have used the distributable editor in a finished product (at least, I don't know of any).

The ease of use depends on the game you make. If you are making a basic FPS or a game like Plong, then it should be no problem for them. They can only build levels and add entities, they can write or edit the scripts.


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Re: Distributal editor question [Re: Doug] #21101
12/16/03 09:29
12/16/03 09:29
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vrkaya Offline OP
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Thanks, Doug. I'm surprised more haven't taken advantage of that. It's a nice feature and certainly a bonus with any piece of finished software. Building levels and adding entities would work fine for my project. I'll work my way up to the details as it gets closer. Upgrading to Pro would be one of those details

Ron

Re: Distributal editor question [Re: vrkaya] #21102
12/16/03 12:26
12/16/03 12:26
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fastlane69 Offline
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So doug, if I'm building a MMORPG, could I have people use the level editor to populate pre built rooms which would go live once the server integrates them??

I'd like to know more about this. I did a quick search on teh forums and site and didnt' find anything on what I distribute how to use it, what people are allowed to do etc etc

Re: Distributal editor question [Re: fastlane69] #21103
12/17/03 03:06
12/17/03 03:06
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Doug Offline
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Quote:

So doug, if I'm building a MMORPG, could I have people use the level editor to populate pre built rooms which would go live once the server integrates them??





Really depends on how you code it. It sounds doable.

One idea I had a while back would be a Sim-Online style of world. Users could create their own level using the distributable level editor. You would host a central map and each user could upload a link to their own level to it. You could use the server switching code to move the player from your map to a game served on another host. Sort of a "Napster" version of a MMPOG (since you are not actually hosting the game, just the links).



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Re: Distributal editor question [Re: Doug] #21104
12/17/03 12:23
12/17/03 12:23
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fastlane69 Offline
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I was thinking of actually fully integrating their room as a portal from a main room. Hence, it's easy to include. Also, as far as programming, if I give my users a list of items they can place, I'm guessing there is no coding to be done!

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