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Re: Bulldozer (100-lines-Contest) [Re: broozar] #212171
06/20/08 18:53
06/20/08 18:53
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Great concept for 'only' 100 lines (or better ';') smile smile
I think broozar summed it up all quite nicely thus I agree with those elements wink wink

Cheers

Frazzle


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Re: Bulldozer (100-lines-Contest) [Re: frazzle] #212260
06/21/08 06:25
06/21/08 06:25
Joined: Dec 2005
Posts: 490
Germany/Berlin-Velten
kasimir Offline OP
Senior Member
kasimir  Offline OP
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Joined: Dec 2005
Posts: 490
Germany/Berlin-Velten
So i did some changes on the bulldozer's physic! So he drives a bit better (does not slide so much).

And i created a new (hopefully better) Model and include 2 Shaders for normal-mapping and shadows:


Actually i want to include a bloom-shader, dust from the tracks and smoke from the exhaust! so it looks more realistic!

Re: Bulldozer (100-lines-Contest) [Re: kasimir] #212284
06/21/08 11:17
06/21/08 11:17
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Posts: 5,211
İstanbul, Turkey
good job kasimir. Game is fun And your new model looks very good.


3333333333
Re: Bulldozer (100-lines-Contest) [Re: Quad] #212357
06/21/08 20:15
06/21/08 20:15
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
I think the former model is better.
Its shape catches more sympathy, it is cute in the way of classic car (Oldtimer), because it is open, it has more different colors, while the blind dark windows of the new one gives an unfriendly threatening impression.

Last edited by Pappenheimer; 06/21/08 20:16.
Re: Bulldozer (100-lines-Contest) [Re: Pappenheimer] #212362
06/21/08 20:32
06/21/08 20:32
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Joined: Jun 2005
Posts: 4,875
the new shape is more accurate though, it looks like this one on wikipedia

the proportions just don't match anymore: it's no loger a toybulldozer, but a "real" one. so fix the scale of the brick texture f.e. and noone will complain. ah well, and the specmap needs to be modified... otherwise it's a pretty slimy-looking bulldozer.

Re: Bulldozer (100-lines-Contest) [Re: broozar] #212367
06/21/08 21:27
06/21/08 21:27
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Quote:
it's no longer a toybulldozer, but a "real" one. so fix the scale of the brick texture f.e. and none will complain.


...and that is something that I would avoid by all means, because it has too many consequences in respect of the design, and you will get a lot complains because pushing the crates with a bulldozer makes no sense on a real level, while with a toy, it will be accepted.

Re: Bulldozer (100-lines-Contest) [Re: Pappenheimer] #212372
06/21/08 21:55
06/21/08 21:55
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Posts: 7,441
i also find the first one better but i would try to use hard edges where it makes sense on the models. the bulldozer and also the other models don't fit into the scene because of the wrong looking gouraud shading. normal mapping isn't really needed for a game like this.

Re: Bulldozer (100-lines-Contest) [Re: ventilator] #223757
08/26/08 13:28
08/26/08 13:28
Joined: Aug 2008
Posts: 2
UK
S
Stew2000 Offline
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Stew2000  Offline
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Joined: Aug 2008
Posts: 2
UK
This is excellent. I hope you find time to make it into a real game with a map editor.

Re: Bulldozer (100-lines-Contest) [Re: Stew2000] #223763
08/26/08 14:17
08/26/08 14:17
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Nice update, good to see you kept on updating it wink wink

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Bulldozer (100-lines-Contest) [Re: kasimir] #223769
08/26/08 15:18
08/26/08 15:18
Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
cro_games Offline
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cro_games  Offline
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Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
Originally Posted By: kasimir
So i did some changes on the bulldozer's physic! So he drives a bit better (does not slide so much).

And i created a new (hopefully better) Model and include 2 Shaders for normal-mapping and shadows:


Actually i want to include a bloom-shader, dust from the tracks and smoke from the exhaust! so it looks more realistic!

Nice!


Hello everyone my name is Ivan Mandic from "Frozen pixel studio". wink
-----------------------------------
Homepage: www.fpx-studio.com
e-mail: emu_hunter_1990@hotmail.com
(working on a game engine)
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