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Re: Bulldozer (100-lines-Contest)
[Re: broozar]
#212171
06/20/08 18:53
06/20/08 18:53
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Great concept for 'only' 100 lines (or better ';')  I think broozar summed it up all quite nicely thus I agree with those elements  Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Bulldozer (100-lines-Contest)
[Re: frazzle]
#212260
06/21/08 06:25
06/21/08 06:25
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Joined: Dec 2005
Posts: 490 Germany/Berlin-Velten
kasimir
OP
Senior Member
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OP
Senior Member
Joined: Dec 2005
Posts: 490
Germany/Berlin-Velten
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So i did some changes on the bulldozer's physic! So he drives a bit better (does not slide so much). And i created a new (hopefully better) Model and include 2 Shaders for normal-mapping and shadows: Actually i want to include a bloom-shader, dust from the tracks and smoke from the exhaust! so it looks more realistic!
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Re: Bulldozer (100-lines-Contest)
[Re: kasimir]
#212284
06/21/08 11:17
06/21/08 11:17
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Joined: Oct 2007
Posts: 5,211 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
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good job kasimir. Game is fun And your new model looks very good.
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Re: Bulldozer (100-lines-Contest)
[Re: Quad]
#212357
06/21/08 20:15
06/21/08 20:15
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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I think the former model is better. Its shape catches more sympathy, it is cute in the way of classic car (Oldtimer), because it is open, it has more different colors, while the blind dark windows of the new one gives an unfriendly threatening impression.
Last edited by Pappenheimer; 06/21/08 20:16.
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Re: Bulldozer (100-lines-Contest)
[Re: Pappenheimer]
#212362
06/21/08 20:32
06/21/08 20:32
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Joined: Jun 2005
Posts: 4,875
broozar
Expert
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Expert
Joined: Jun 2005
Posts: 4,875
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the new shape is more accurate though, it looks like this one on wikipediathe proportions just don't match anymore: it's no loger a toybulldozer, but a "real" one. so fix the scale of the brick texture f.e. and noone will complain. ah well, and the specmap needs to be modified... otherwise it's a pretty slimy-looking bulldozer.
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Re: Bulldozer (100-lines-Contest)
[Re: broozar]
#212367
06/21/08 21:27
06/21/08 21:27
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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it's no longer a toybulldozer, but a "real" one. so fix the scale of the brick texture f.e. and none will complain. ...and that is something that I would avoid by all means, because it has too many consequences in respect of the design, and you will get a lot complains because pushing the crates with a bulldozer makes no sense on a real level, while with a toy, it will be accepted.
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Re: Bulldozer (100-lines-Contest)
[Re: Stew2000]
#223763
08/26/08 14:17
08/26/08 14:17
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Nice update, good to see you kept on updating it  Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Bulldozer (100-lines-Contest)
[Re: kasimir]
#223769
08/26/08 15:18
08/26/08 15:18
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Joined: Sep 2007
Posts: 761 Hrvatska (Croatia ), Slavonski...
cro_games
User
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User
Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
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So i did some changes on the bulldozer's physic! So he drives a bit better (does not slide so much). And i created a new (hopefully better) Model and include 2 Shaders for normal-mapping and shadows: Actually i want to include a bloom-shader, dust from the tracks and smoke from the exhaust! so it looks more realistic! Nice!
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