//impostare i flag
action level
{
my.transparent = ON;
my.alpha = 0;
my.ambient = 35;
gameover_pan.alpha = 0;
wait(-5);
while(lvl > 0)
{
while(lvl == 1)
{
my.alpha -= my.flag2*4*time_step;
my.x = player.x;
my.z = player.z;
my.y = player.y;
if(my.alpha < 100)
{
my.alpha += my.flag1*2*time_step;
my.alpha -= my.flag2*2*time_step;
}
my.pan += 10*my.flag1;
wait(1);
}
while(lvl == 2)
{
my.x = player.x;
my.z = player.z;
my.y = player.y;
if(my.alpha < 100)
{
my.alpha += my.flag2*2*time_step;
}
my.roll += 3*my.flag2;
wait(1);
}
wait(1);
}
while(my.alpha > 0)
{
my.alpha-= 2*time_step;
wait(1);
}
gameover_pan.visible = on; //parte del gameover
while(gameover_pan.alpha <= 100)
{
gameover_pan.alpha += 10 * time_step;
wait(1);
}
}