Hi,
I am currently trying to use a muzzleflash model as an Entity for my gunfire script.
The muzzle entity is defined as:
ENTITY* ent_muzzle = {
type = "muzzle_2.mdl";
view = camera;
x = 285;
y = -27;
z = -17;
pan = 10;
tilt = 10;
roll = 0;
flags2 = OVERLAY | VISIBLE | BRIGHT;
}
But how can I make the model transparent?
I was told to make it bright and transparent.
But when I use a transparent flag on the entity the engine trows back an error.
This is how the model looks like:
Does anyone know how to fix this in the script?