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Re: ENTITY* flags [Re: DJBMASTER] #211264
06/15/08 21:46
06/15/08 21:46
Joined: Jul 2005
Posts: 262
Earth, The Netherlands
NL_3DGS_n00b Offline OP
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NL_3DGS_n00b  Offline OP
Member

Joined: Jul 2005
Posts: 262
Earth, The Netherlands
Thank you very much.
One more question related to the visible and invisible.
This is voor my muzzle flash, so it has to be visible en then invisible when firing a shot.
Zo I use

ent_muzzle.flags2 |= VISIBLE;

end at the end of the code

ent_muzzle.flags |= INVISIBLE;

to hide it.
But when it hides and I fire again, I cant make it display again.
I think that's the problem of having to types of flags...

First I set flags2 to visible, and after that flags to invisible.
So visible is active, but it's been overrided by flags.
I think my solution is to clear invisible from the flags part, but how can I do that?


The best games are the games you create yourself.
Re: ENTITY* flags [Re: NL_3DGS_n00b] #211267
06/15/08 22:07
06/15/08 22:07
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
ent_muzzle.flags &= ~INVISIBLE; ??


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Re: ENTITY* flags [Re: Quad] #211269
06/15/08 22:20
06/15/08 22:20
Joined: Jul 2005
Posts: 262
Earth, The Netherlands
NL_3DGS_n00b Offline OP
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NL_3DGS_n00b  Offline OP
Member

Joined: Jul 2005
Posts: 262
Earth, The Netherlands
Thank you guys very much.
It's solved now.


The best games are the games you create yourself.
Re: ENTITY* flags [Re: NL_3DGS_n00b] #211440
06/16/08 18:20
06/16/08 18:20
Joined: Jul 2005
Posts: 262
Earth, The Netherlands
NL_3DGS_n00b Offline OP
Member
NL_3DGS_n00b  Offline OP
Member

Joined: Jul 2005
Posts: 262
Earth, The Netherlands
I have another question...
Is it possible to scale my ent_muzzle using script?


The best games are the games you create yourself.
Re: ENTITY* flags [Re: NL_3DGS_n00b] #211452
06/16/08 19:37
06/16/08 19:37
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
see

entity.scale_x
entity.scale_y
entity.scale_z

on manual.

http://www.conitec.net/beta/aentity-scale_x.htm

Last edited by Quadraxas; 06/16/08 19:39.

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