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Re: Unity 3D now on Wii
[Re: Ichiro]
#210877
06/13/08 15:32
06/13/08 15:32
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Joined: Jul 2002
Posts: 1,364 Minbar
MaxF
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Look what someone did with Unity, great little game that plays over the web, so cool. UnityWhat does it take to do this? Is the screen being rendered to flash or is it DirectX in browser? The Unity web player plays in any browser, so maybe its not activeX
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Re: Unity 3D now on Wii
[Re: AlbertoT]
#211113
06/15/08 00:25
06/15/08 00:25
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Joined: Jul 2002
Posts: 1,364 Minbar
MaxF
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Hi I think its a marketing decision after all Unity is coded in C# (running on MONO) for the tools and I think it users C# for some of the engine too.
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Re: Unity 3D now on Wii
[Re: Joozey]
#211610
06/17/08 13:59
06/17/08 13:59
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Joined: Nov 2003
Posts: 1,659 San Francisco
JetpackMonkey
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I have been using Unity 3D for the last three days, it's just amazing. Really. Much easier than Torque, and I don't even want to say how gamestudio compares to it. Maybe because I still am pretty fond of A6/7. With the Mac and now Wii compatibility in addition to Windows and web browser playability, tidy Javascript, flexible resuable template style objects which work well, I think I might move my game to Unity 3D.
The terrain system and world editor and stunning, and you can just plop assets into the scene without complex conversions first, like my player fbx has been a nightmare to convert to MDL in MED, with repeated attempts and lots of time out the window. But in Unity, just drop the sucker into the level as fbx or blender or maya format, and it automatically takes care of the rest.
I think it's worth a Macintosh (or Hackintosh)
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