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a7titude - an experimental game with style #211810
06/18/08 15:59
06/18/08 15:59
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Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
Senior Expert
a7titude - an experimental game with style

Trailer



Description

a7titude is a game of skill which ensembles several tricky puzzles which have to be solved to get to the next stage to get more and more points to reach the highscore.

The game has been done for the Conitec 100 lines contest (june 2008) which involves programming limitations like only 100 semicolons as delimiters for lines and only a sourcecode filesize of max. 10 kB. a7titude fulfills these requirements and is still a cool game.

Ensembling the very well received but not used A7 logo design, a7titude is also a hommage to the A7 game engine community.

Filled with rockin' tunes from the very well know electronic artist Binaerpilot from Norway, an easy to understand but hard to master gameplay, you are asked if vou've git the right a7titude. The a7titude to make games, to play games, to have fun or chill with style while listening to a fine selection of electronica music.

Some key features:

  • Addicting gameplay
  • Easy to learn but hard to master gameplay: play all stages for global highscore or unlock stages to play single trials
  • Two stages with 14 puzzles each. The first stage is easy, the second not smile
  • Nice to look-at, abstract visuals with an electric flavor
  • # A$$-kickin' tunes from Binaerpilot perfectly matching the game and its graphics
  • source code will be freely available: 100 lines and < 10 kB source code size
  • Uses the A7 game engine (obviously ;P ). Levels, cutscenes and lightning has been done in Cinema4D


download the game and/or the source here: a7titude project page

I hope you like it!

Bye bye
- Chris
Last edited by HeelX; 06/30/08 19:00.
47 Comments
Re: a7titude - an experimental game with style [Re: Revo] #214301
07/03/08 23:02
07/03/08 23:02
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
very cool game... ^^


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: a7titude - an experimental game with style [Re: HeelX] #214371
07/04/08 10:48
07/04/08 10:48
Joined: Mar 2008
Posts: 68
Germany, Essen
V
virtualmarctek Offline
Junior Member
virtualmarctek  Offline
Junior Member
V

Joined: Mar 2008
Posts: 68
Germany, Essen
wow, looks good and that with only 100 lines of code


mfg, Marc V.
Re: a7titude - an experimental game with style [Re: virtualmarctek] #214425
07/04/08 13:59
07/04/08 13:59
Joined: Aug 2005
Posts: 186
Beneath the Surface
alpha12 Offline
Member
alpha12  Offline
Member

Joined: Aug 2005
Posts: 186
Beneath the Surface
only 3 word! simple,marvelous,addictive laugh ,hope you will be adding more level soon smile

Re: a7titude - an experimental game with style [Re: alpha12] #214470
07/04/08 19:07
07/04/08 19:07
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
Serious User
croman  Offline
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
i agree with alpha12, it's really original idea. 5 thumbs up. hope you'll win 100lines... smile



Ubi bene, ibi Patria.
Re: a7titude - an experimental game with style [Re: croman] #214911
07/08/08 07:37
07/08/08 07:37
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
Expert
Tempelbauer  Offline
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T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
looking very good

Re: a7titude - an experimental game with style [Re: Tempelbauer] #275020
06/29/09 18:52
06/29/09 18:52
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
Senior Expert
HeelX  Offline OP
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Sorry for digging up my old games but as I said already in the "The Lotter-Effect" - thread, I am recording new videos for my re-launched reel (coming soon).

Unlike the Lotter-Effect, the a7titude already had a trailer, so I decided to capture walkthroughs through the first and (more interestingly) the second stage... might be interesting for those poor guys which have no sufficient hardware (the game is really hungry) or enough skill :P

Here are the links, if you like:

a7titude stage 1 walkthrough
a7titude stage 2 walkthrough

Please spread the links to make the game more popular! I am planning to re-do the game with the missing green stage I planned back then maybe by the end of this year. Donations are welcome :-)

Last edited by HeelX; 06/29/09 18:52.
Re: a7titude - an experimental game with style [Re: HeelX] #280491
07/22/09 21:18
07/22/09 21:18
Joined: Aug 2005
Posts: 186
Beneath the Surface
alpha12 Offline
Member
alpha12  Offline
Member

Joined: Aug 2005
Posts: 186
Beneath the Surface
@Heelx
your code is obfuscated :(,it was for 100 liner contest?could you please make it into more readable(the formatting destroyed :() again?? arghhh frown
Code:
#define A7 while
#define WT wait
#define VS vec_set
#define VG vector
#define K skill
#define J my
#define VI VISIBLE
#define CM camera
#define Z if
#define ID skill1
#define VV VECTOR
#define RE return
#define SP snd_play
#define MM mouse_map
#define NL NULL
#define VD void
#define X )))
#define Q {}
#define SW s(WT(1))
#define JK J.K
#define JI J.ID
#define JV JK[99]/100
#define K1 JK[1]
#define SS screen_size
#define VL vec_length
#define EA ent_animate
#define CL clamp
#define LA eLd.alpha
#define BC bmap_create



btw have you tried post the games into download.com?

Re: a7titude - an experimental game with style [Re: alpha12] #280493
07/22/09 22:02
07/22/09 22:02
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
Senior Expert
HeelX  Offline OP
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Quote:
#define A7 while


Yeehaaa!

You can simply revert the code by selecting everything after the define and make a case sensitive replacement. I have no unobfuscated version here, I think. I had it once under version control but I also had a crash on my repository drive... if you want some help, ask me, in the meanwhile wait for the successor!

Thanks for the hint, I'll post them there in the next time!

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