a7titude is a game of skill which ensembles several tricky puzzles which have to be solved to get to the next stage to get more and more points to reach the highscore.
The game has been done for the Conitec 100 lines contest (june 2008) which involves programming limitations like only 100 semicolons as delimiters for lines and only a sourcecode filesize of max. 10 kB. a7titude fulfills these requirements and is still a cool game.
Ensembling the very well received but not used A7 logo design, a7titude is also a hommage to the A7 game engine community.
Filled with rockin' tunes from the very well know electronic artist Binaerpilot from Norway, an easy to understand but hard to master gameplay, you are asked if vou've git the right a7titude. The a7titude to make games, to play games, to have fun or chill with style while listening to a fine selection of electronica music.
Some key features:
Addicting gameplay
Easy to learn but hard to master gameplay: play all stages for global highscore or unlock stages to play single trials
Two stages with 14 puzzles each. The first stage is easy, the second not
Nice to look-at, abstract visuals with an electric flavor
# A$$-kickin' tunes from Binaerpilot perfectly matching the game and its graphics
source code will be freely available: 100 lines and < 10 kB source code size
Uses the A7 game engine (obviously ;P ). Levels, cutscenes and lightning has been done in Cinema4D
Sorry for digging up my old games but as I said already in the "The Lotter-Effect" - thread, I am recording new videos for my re-launched reel (coming soon).
Unlike the Lotter-Effect, the a7titude already had a trailer, so I decided to capture walkthroughs through the first and (more interestingly) the second stage... might be interesting for those poor guys which have no sufficient hardware (the game is really hungry) or enough skill :P
Please spread the links to make the game more popular! I am planning to re-do the game with the missing green stage I planned back then maybe by the end of this year. Donations are welcome :-)
Last edited by HeelX; 06/29/0918:52.
Re: a7titude - an experimental game with style
[Re: HeelX]
#280491 07/22/0921:1807/22/0921:18
@Heelx your code is obfuscated :(,it was for 100 liner contest?could you please make it into more readable(the formatting destroyed :() again?? arghhh
Code:
#define A7 while
#define WT wait
#define VS vec_set
#define VG vector
#define K skill
#define J my
#define VI VISIBLE
#define CM camera
#define Z if
#define ID skill1
#define VV VECTOR
#define RE return
#define SP snd_play
#define MM mouse_map
#define NL NULL
#define VD void
#define X )))
#define Q {}
#define SW s(WT(1))
#define JK J.K
#define JI J.ID
#define JV JK[99]/100
#define K1 JK[1]
#define SS screen_size
#define VL vec_length
#define EA ent_animate
#define CL clamp
#define LA eLd.alpha
#define BC bmap_create
btw have you tried post the games into download.com?
Re: a7titude - an experimental game with style
[Re: alpha12]
#280493 07/22/0922:0207/22/0922:02
You can simply revert the code by selecting everything after the define and make a case sensitive replacement. I have no unobfuscated version here, I think. I had it once under version control but I also had a crash on my repository drive... if you want some help, ask me, in the meanwhile wait for the successor!
Thanks for the hint, I'll post them there in the next time!